Paladin with bard like tendencies. Silverblade1234 • 2 yr. Paladin with bard like tendencies

 
 Silverblade1234 • 2 yrPaladin with bard like tendencies  However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game

you get your Extra Attacks set before you worry about Smites. Or not, if it turnes out you like the Paladin. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. If you dont want to use a two handed weapon then you should definitely do the college of swords. Bard/Paladin has some commonalities with it (namely shared Charisma dependence and full caster progression allowing for massive smiting potential) which seems like a good start, though obviously bards lack some tools like metamagic and some spells that really makes the sorcerer multiclass sing. Bonus points for Hexblade Warlock, which also improves your gear options significantly. Extra Attack means you have two chances to hit an enemy and two chances to crit against them. For the extra attack I know, I've read that waiting for the level 6 to obtain the extra, wich. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Wizard feels off cause you start as an amnesiac. if you like to spam abilities and active monkey brain 95% of time, play paladin. So, perhaps the enchanter is the choice. I could take it all the way till 9th level spells with bard still at this point. The Ever-Seeing Eye. Which shouldn’t be too hard to do as the required ilvl for supports to get into parties is substantially lower than for dps. Both classes are charisma based and vicous mockery gives you a cantrip you can cast from a distance when trying to clode thr gap and not waste a turn. Especially since bards are 2/3 casters so their spell progression is slower than full casters. Paladin / Cleric (Image Credit: Maven (Chris C. 1K. Higher shield uptime, better damagebuff, faster meter gain, Heal on Demand. You get heavy armor and voice of authority from cleric. He trades off some early level efficacy for a mid to late-game punch. The bard spell list is a good smorgasbord of magic options for a character who won’t be casting as a primary function in combat. Aereni High: +2 DEX isn't bad as it can help with AC and stealth. 1. Paladin/bard is very viable. g. 3. while paladin gives a 11% hp it to 24m around them and heals 8% hp after it expires. The bard dialogue and the ability to perform music in the bleakest of environments is just spot on for that paladin!Paladin with bard like tendenciesZariel Tiefling: Paladin, Bard, Warlock, Rogue; More Baldur's Gate 3 guides. One thing that many people notice though is the sound, specifically with the bard (in a bad way). This isn't a videogame where drawing enemy aggro is a mechanic or guaranteed at all. Like all hexadins we're getting Booming Blade, Eldritch Blast, Hex and Armor of Agathys. 1 Paladin > 6 Sword Bard > 1 Paladin > 4 Bard I know this alters so progression weirdly and is to my disadvantage early on, but it gives me Wisdom Saves Proficiency and Heavy Armor Prof (and early Shield Prof). Paladin Class Details. It only applies to the players inside or near you. Strong and influencing, but short sighted or easily distracted. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Nah, like I said it is a really popular build to just do the first 5-6 Paladin and then full caster the rest of the way. I've been told that a bard and a cleric dies a lot so I decided not to do so. Ideally, you’d have a different Race than the one I’m using so that’s either a Half-Elf or Human to gain Shield Proficiency. Colleges of Glamour, Lore and Swords handle a lot of the different archetypes well, and magical secrets should typically be used to shore up any holes in your concept or play. 1st Level Paladin Spells (most often prepared): Bless, Cure Wounds, Shield of Faith, Thunderous Smite. Either one of those gets you the ability to attack with Intelligence, but that’s at the cost of 3 levels. Much like the Fighter, the Paladin can make effective use of the Goblin’s traits. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. I'd pick paladin for frontline and bard for support, those two would work amazingly with anything the player chooses to play. For the half casters (Ranger, Paladin, Bard, Artificer and some subclasses), it's better to not think of the magic as actual magic. This is because once you reach Level 3, you’re going to gain Dueling as a Fighting Style. What a coincidence, I've been cooking up a Bard/Paladin Smite Build for patch 3. 1. . Just imagine from the enemies POV, they hear a distant melody play and then out of the silence they hear some heavy clanking like armor, but see nothing. e. The ability to use your spell slots to be the highest dps in the party or fill the support roll, in addition to being charisma specced and likely the party face means that you are. In almost all cases the +1 is trash, for bards +2 is huge but oyu need a 9/7, for palas +2 are awful, ayaya is same as bard. A Strength-based Bardadin or Sorcadin can equally work, but for that I'd want to start as Paladin (or MC into War Domain Cleric or Ranger Knight or something like that), so that I could use Heavy Armour, otherwise AC will be poor. maybe get agonizing blast, maybe go 3 for coffeelock shenanigans. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Then take bard (sword college) for 5 levels getting you third level spells and inspiration back on short rests. 20 feet or so? Bard songs are usually heard over big distance 40+feet and at lvl 12. I was wondering what everyone thinks about this multiclass combination. Essentially, a paladin is like a fully automatic weapon: you have to have fire discipline, or you're going to run dry well before the fight ends. Bard is more of a support role, unless you were a Swords Bard. It's for Odyssey of the Dragonlords…In the table top, a tenet of the ancients is. You end up with the same amount of skills, just fewer choices for the fist two. They are famed for their hedonistic tendencies and lack of restraint, a trait that often leads them into trouble. Level 12-20: Paladin By 2nd. Paladin is a support much like Bard (and Artist). Then focus Bard until you get Font of Inspiration at Bard 5. (For example, Paladin/Bard still has crummy ranged attacks, same as a single-class Paladin. Go 10 levels sword bard next polearm master at lvl 4, +2str or Cha at lvl 8 while saving up for plate armor along the way. You'll probably want to push for a significant Paladin level like 6. Using a multiclass benefit applies to other builds too. Paladin 2 into Bard X is another one that is better saved for a high level start. The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. Paladin gets extra attack which is way too valuable to delay. I started playing by rushing into combat but am gradually acting like more of a caster. I always suggest something like paladin or barbarian to relatively new players because they are not complicated character to play. So you have to go to Bard X/Paladin 5. ago. Bamp, Apr 18, 2013 #3. The problem there is you wouldn't get spirit guardians and fireball until level 11. Bard and Sorcerer both seem like strong ways to finish out the build. If you're struggling, there's always an option to stick to Paladin and respec on 8. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. 11 gives you another oath feature, aura of courage and improved divine smite. Especially since bards are 2/3 casters so their spell progression is slower than full casters. Overall feels more baddass to play with skills. Like, at all. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. In that case since you already have extra attack you'll be better off picking college of lore over swords. The primary benefit of these builds is. Paladin / Bard (Image Credit: Nowis-337). However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Your speeches and teachings calling for an uprising of the peasantry have become. I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. Oath of Ancients Paladin 11/Divine Soul Sorcerer 9: The Tank. For level 1 i would often use shield of faith, or protection against good and evil. Also take Disguise Self and Friends. Seems like the best way to get the two weapon fighting style is 2 levels of fighter or 3 of sword bard, and given the slots can be used for smiting & all the other ancillary benefits of bard that a paladin/bard makes the most sense. After that, I'd take +2 CHA at bard 4 to max your aura (by far the most valuable thing a paladin provides) and grab either resilient:con (if you want absolutely overkill concentration protection) or lucky to deal with the times you roll poorly on a saving throw at bard 8. Expertise in Athletics makes you a knockdown/grapple/control machine. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. Roleplay like a madperson, stab some things, cast some. Both would be melee focused with the Bard being a melee/utility/support, with the Warlock primarily for Pact of Blade and Eldritch Blast for range purposes. Paladin on the other hand gives the most awesome attack - Divine Smite. Cleric - excellent AOE damage, plus some utility and high-level healing spells. Paladin is considered the easiest to play because blessed aura gives healing AND damage to party members. Which would put you at the spell slots of a 15th level paladin. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. So I've got a Paladin 5/Bard 4 right now in a current campaign. Paladin/Bard: Inspiring Battlefield Commander. STR 16 DEX 10 CON 13 INT 10 WIS 12 CHA 15. Extra attack at 5 and aura at 6 are huge. I like college of lore personally. A fun support build if you don't want to go the pally route is to start with life-cleric 1, then pure lore bard. Or if you want the ultimate "face" character when it comes to out of combat, Eloquence is also great. I kindof like the idea of adding 1-4 levels of hexblade warlock in there because I've got this spirit in my weapon, it's not an intelligent item but it's goes. Very nice. Consider taking inspiring leader at level 8 instead and flavoring it as your storytelling. Paladin should cover your saves while hitting hard. There isn't much more to say about it than that. Way I think of it is that you either go paladin 6 then bard the rest of the way, but that's not the best if you're going sword because extra attack doesn't stack. I'm not expecting the bard build to reach the same #1 I've been toying around with a Paladin/Bard mutliclass character in a campaign and found him to be shockingly effective. Bard, Entertainer - Traveling Performer: You use your musical or performance talents to excite and amaze the crowds, earning fame and coin for your impressive skills. Level 2: Paladin 1/Bard 1. . You might be able to go 5 paladin to get extra attack and then bard. Paladin: Bard (Dirge) Dragon Disciple: Fighter: 2: 12: 4: 2: Leveling Guide; Level:. Not much use to take bard 2 if your only level 10 for the last fight. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Paladin - single-target damage, Aura of Protection (yes, that's a dedicated role) and low level buffs if done right. as fun is 100% subjective, the only one to answer that question is yourself. Multiclassing in 5E requires a massive sacrifice in ability, and its compounded for spellcasters. With the Paladin and Bard multiclass. Fighter and Sorcerer feel like blank slates that you can easily paste Durge's persona onto as well. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. In terms of being a caster, support and controller, the bard is going to be stronger. Settled on Paladin/Bard…So I've got a Paladin 5/Bard 4 right now in a current campaign. Because bards get full spell progression, I'd likely lean towards full bard after L6. Compared to a level-10 paladin, a 10th-level character who mixes 2 levels of paladin with 8 levels of sorcerer or bard gains 1 level-3 slot, 3 level-4 slots, and 1 level-5 slot. Conquest Paladin and you are quite a scary dude. There are a few things to consider, actually getting these features that you want to use and being able to use them. Bard should focus on sonic/fire damage and effects while giving you amazing skills. Bard all the way. You'll get more lay on hands and spell levels for smites or healing words along the way to help with the healing issues. You’ve got a few healing spells to supplement other support characters in the party, and you’ve got a few powerful 1st-level spells for dealing damage, like dissonant whispers and thunderwave to fall back on for. Both the bard and paladin uses courageous buffs which are "increase 15% damage of team + added 6% damage of caster's attack". The Bard also has a smaller hit die than the Paladin, so you don’t have the staying power to tank as many hits as a typical paladin. After a lot of research and going through old reddit posts, I think I’ve found the best way to do it. All of you are just mad delusional and think you are giga smart for saving potions "so you dont have to buy them later" when you just make the game harder for yourself and probably use all the revives on. Look at the multiclassing table to learn your amount of spell slots. If you want to focus on weapon damage, I think Paladin is the best bet. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. The INT will likely be wasted but the free cantrip is decent. And while this might seem like the perfect fit for a caster bard, even bards who focus on swordfighting will enjoy this–picking up sorcerer gets you. Paladin isn't weaker than Bard nor vice versa. Obviously the Gold Dwarf is great for tank builds like the paladin, whereas the Shield. Dueling Fighting Style with rapier/scimitar and shield. But you don't need a tank in 5e. The Paladin/Bard is a jack of all. So with a DEX based paladin could be. I had a lot of fun in my first play as a vengeance paladin too. Best. 1. So there's not much point to an even split between bard and paladin; you're just watering down both classes. I generally feel like other bard subclasses are best multiclassed with Paladins, such as whispers (for the extra hard smite), but that’s not such a big deal. Take Charm Person, Phantasmal Force, and Suggestion. Bard provides a plethora of bonus actions and. Your party can benefit a lot from the "battlefield control. IUSUZYSANA • 3 min. If shadow sorcerous origin is in, i'll go with that. I went conquest paladin/lore bard. How reasonable is it to bring Bard to 4 and then Lock to 4? Should I take the 4th Lock level and then bring in the Bard levels? If anyone has examples of a Bardlockadin, I'd love to see some examples. CryptoHalf-elf is probably the better race here anyway - as a valorous bard you base on cha and con, and they get bonuses to that. There are a few nice builds for Bards: Classic vanilla bard. superninjimmy. zenprime-morpheus DM • 6 yr. For context, my character is a Leonin Lv. Fair point (advantage works out to a +3. Business, Economics, and Finance. Grab duelling for the swords fighting style, and blessed warrior for the paladin for guidance and toll the dead. bard has more shields/heal, Paladin has larger atk buff AoE and uptime. Str has better melee weapons, Dex does better at range. Level 9+ Up to you! - You can either advance further in Ancients Paladin to get access to Moonbeam and Misty Step! I just played this for like a year, really enjoyed it. I would like to play a elf-related melee focused bard with a 2H (if that is possible). From Paladin you gain heavy armor, martial weapons, and Divine Smite for burst damage. ) ) One of the most natural combos in the multi-classing pantheon is the Cleric/Paladin Combo. So 7 pala/5 bard and 10 pala/2 bard. #15 Jul 22, 2020. 5E, Level 13, long campaign, retiring old Druid Lizardfolk character, wanting to play a more charismatic and talkative type. Like my pala is 5x3+1 just because i rolled a 10/6, he does akkan with lvl 5 gems and gets radiant basically every gate (a noble here and there happens but even then my uptimes are like 85/90/40+. bard is night and day more fun and engaging to play just purely based on the fact that you have to choose between healing or boosting dmg with your meter. Going with these two classes provides perfect synergy. The problem there is you wouldn't get spirit guardians and fireball until level 11. 6 levels of Paladin gets you the aura, which is pretty much a must-have if you want to play a support paladin. Using multiclass spell casting rules, you get a full-caster spell slot progression, even if your “spells known” is a level behind. Greetings r/3d6 - I, a multiclass neophyte, come before the distinguished council of elders to request aid in the crafting of my PC. Please do keep in mind that if you plan your build around what it looks like at level 20, you’re going to spend 100+ sessions of your game waiting to get where you want and ~5 sessions actually playing your character you’ve been dreaming of - assuming you ever. I’m playing a golem (reskinned warforged) Paladin-Bard, who serves as the valet to another PC. 5 on average bonus I think). Normally I'd think it'd be 2/18 or 6/14 Bard/Paladin, for either smites or aura of protection. Updated MMoM : The Tabaxi makes a good Dexterity-based paladin, but Perception is a hard skill for paladins because they’re already very MAD and typically need to dump Wisdom. Lore bard is ubiquitously excellent for granting extra magical secrets, cutting words as a pseudo shield, and peerless. The Oath of Ancients paladin is all about nature and the arts, it seems. Paladin as a really consistent healing and shielding play. Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. You end up with the same amount of skills, just fewer choices for the fist two. You end up with the same amount of skills, just fewer choices for the fist two. Oathbreaker Paladin 9/Any Sorcerer: The Dark Arts. 1M subscribers in the dndmemes community. A bard really needs to be a Valor if he doesn't want to be a buffer, but a bard can be really versatile cuz of the 4 (8 if chosen college of lore) spells he can "borrow". Also take Disguise Self and Friends. I just don't understand how to do it, lol. 5e Bards are much more than entertainers. Nets you 2 invocations, and some spells and cantrips that expand your options from bards control focus pretty heavily and run off your strong stat. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13) I'm currently playing a melee bard dwarf which has much worse stats. And unfortunately, Bard is a little bit underwhelming at low levels just like Paladin. Both of the paladin damage buff has a huge range so almost everyone can always get the buff. Add a Comment. Paladin Ifrit Bard Of Serenrae. Shield of Faith. Paladins are champions of holy power, heralds of thei. Breaking Your Oath. Adding action surge lets the paladin build out nova your bard build. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. Barb 5 -> paladin 2 -> bard or sorc x. IF you're going Dex, this is probably the way to go. Both of these colleges benefit greatly from the extra utility offered by these. I’m going to suggest another with Paladin 6 / Lore Bard X. As other people have said, Paladin is easier to play compared to bard. 8 – Bard 2: Jack of All Trades Song of Rest 3rd-Level Spell Slots: 3rd-level slots means upgrading Armor of Agathys. The only thing you lose before character 20 is the ability for your friends to add your Bardic Inspiration dice to their damage, and that doesn't even begin to compare to what Lore offers. Additional arcane spells are >>> than whatever paladin can give you beyond second level in this kind of. Most Bardadin builds seem to favor taking more levels in Bard, which would work just fine, tho the choice of subclass seems a bit hard. Bard NPC (alfira Plz)/(life Cleric 1, lore bard 19) Shadowheart (Cleric x Paladin x) Wyll, Gale, and Lazel have no place in my party for the most part - i fully expect larian to nyx extra party members at some point; if they dont i dont plan on using them for the most part. Aside from their loyalist tendencies, druids also have a number of cool subclasses, like the. However the bard that isn't healing outputs better damage buffs. What you gain by selecting the. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. ago. I’m currently a level 5 Paladin and I think I’m going to go to level 6 for the base paladin aura and then take a few levels in fighter/bard before continuing with paladin. Best caster build, party face and I would put 12-14 into INT to get more skill points. Having a +4 to dexterity rather than a +1 will mean you save slightly more often in these cases and take a bit less damage (in addition to. Starting at lv 14 I'm likely going for Vengeance Paladin 6/Hexblade 1/Lore Bard 7, with any additional levels going into bard. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. I do like the idea of Bard with the Noble background though. Go 2 levels in paladin picking up the defensive fighting style and using sword and board. in KR usually with new raids bards are prefered to learn it and after that paladins are preferred because of the slighy faster clear times. ago. A person cannot look at one splash and ignore other splash options in comparison. That focus was on spell casting, with the benefit of better armor for durability and some Paladin smites for fun. Though they're not nearly as strong as lore bard, cleric and wizard. Paladin 6-7/ Barbarian 3 / Charisma Caster X is a really cool build. However the bard that isn't healing outputs better damage buffs. If you allow the light to die in your own heart, you can't preserve it in the world. vaaanti • 2 yr. He is so dedicated to his revenge and his beliefs and so skilled in oration and intimidation that no one. There’s a ring that lest you cast enchantment or illusion spells as bonus actions after making an attack, this works well on a bard as they have plenty of options for those spells. Bardadin - Paladin Bard Build. But they still play vastly different than a full caster with harsh blasting spells. Given feats, it probably makes most sense to do Devotion Paladin 8/Sword Bard 4. As a bard you can still get the high level paladin spells with magical secrets. Imagine being in front of the King (or some important NPC) and suggesting they take a certain course of action because it is the most sensible. Or. The paladin cleanse is insane and he is constantly applying DPS buffs. Str: 15+1 Dex: 10 Con: 13+1 Int: 8 Wis: 12 Cha: 14+2 . Going Sorcerer will give you metamagic, and Subtle is your top pick to cast Subtle Suggestion in the open. Just with 2 levels of Paladin here, you’re going to bring your Armor and Weapon Proficiencies with you. Level one Paladin is certainly not what BG3 made it. Pick up Duelist fighting style from the College of Swords at Bard Level 3 (CL 5) so our hits land harder. Paladin/Bard 4/6 = Paladin/Bard 3/7 : 4 1st + 3 2nd + 3 3rd + 2 4th As can be seen, if you only count in Spell Slots, the difference take a few Bard levels to leverage into extra spell slots, where the main question then become what Class abilites (and access to specific spells) are important for those levels. Preserve Your Own Light. Paladin would be mostly smiting and Eldeitch Blast for range as well. There’s like 0 bard in Gabriel and you don’t have to be a bard to have a charisma stat. DnDMemes is a community dedicated to memes about DnD and TTRPGS. The distractions and. I'm currently playing a Half-orc Lv3 Paladin of Glory and have been thinking about some multiclassing in the future. Proficiency in Perception and having Darkvision is useful. Depending on the Paladin’s Oath and. Not that interested in GWM evn though it is rather good. My mind went to Sword Bard 10. Not to mention each class makes up for weaknesses of the other. Means we can just let Dex sit at 14. I suggest Paladin 2 - Bard 10 if you really want to play a swords bard that can crush things. You can play a bard however you want to play a bard (not all at the same time though). CryptoDruid to boring. The spell slots are a common pool but for example, my Paladin doesn't have War Caster and has a magic harp that raises the DC of Bard spells by 2. It has everything a Bard needs, though, you must take two levels in it. You also get Blur, mirror image, shield, greater invis, counterspell, haste, misty. 5th edition has totally overpowered bards by giving them full spellcasting levels and the fact that you can combine it with divine smites for free makes this build absolutely busted. It's resolvable a few different ways. The Halfling Bard is a delightful creature with the heart of a hero, the soul of a minstrel, and the voice of an angel. Paladin, Bard, Berserker. If you allow the light to die in your own heart, you can't preserve it in the world. Paladins are champions of holy power, heralds of their faith and smiters of the unrighteous through divine favor and martial prowess. I had a player try one out - she was a Half-Drow Swords Bard who eventually discovered Eilistraee, and became her champion (Paladin 2). Paladin is probably the more forgiving of the two choices as it is more independently capable and as long as you have a smite evil left you have a solution that ranger between alright and good. For example, Paladin 6/Bard 6 would gain access to a 5th level spell slot and get up to 3rd level bard spells and 2nd level paladin spells; paladin 12 only gets up to 3rd level spell slots and spells. Bard, Folk Hero - Revolutionary: Your people live under the oppressive rule of a cruel tyrant. the downside is that they don't get extra attack. That's most of the best bard features right there. This is why a lot of people 'water' down bard with stuff like Sharpshooter. You could start as Paladin (which also gives you the nice bonus to Wis saves), then go Bard for at least 4 levels. I went conquest paladin/lore bard. Level Paladin for Heavy Armor and HP; Level Paladin for Divine Smite and Dueling; Level Bard for Dissonant Whispers, Faerie Fire and Bardic Inspiration ; Paladin for Oath; Paladin for Shield Master; Paladin for Extra Attack; Paladin. I’m going to second u/Rhythm2392’s Paladin 2 / Swords Bard X. Paladin Lvl 1 with the Shield Master feat. Bards don't buff. (Otherwise go to Bard 2 if you don't want to delay your extra attack. The Paladin and Bard Multiclass [Screenshot Captured by eXputer] From the impression of BG3, it seems that Bard is a very dedicated class. Tieflings would suit an Outlander, Hermit, Urchin, or. 1. Join. . Picture, if you will, a pint-sized troubadour with a lute in hand and a grin on their face. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Regular paladins are incredible, too. The only skill on paladin similar to that is godsend law (depending on build holy area). If it was me, I would probably just go pure Swords Bard or pure Conquest Paladin for a level 11 campaign. As a Lore Bard, I’ve been a Commander, an Assassin, a Healer, a Mage, a Pickpocket, a Scholar, and a Clergyman - the possibilities are endless. You take a lot more damage than a Pala because you can't stand in the back as a Bard. Along the same lines, divine grace (paladin 2nd) is one of the strongest class features in the game. Hi all, I'm confused with multiclassing especially in this game. Looked around the table one game and every spell caster had a spell DC of 11 or less. A bard in service to the god of entertainment can act like a paladin, and also enjoy the 6th level perk of whichever college you choose. Pack on half plate, a shield and a rapier, and start smiting with your spell slots, and using your blade flourishes to skyrocket your AC. She doesn't seem like a follower or rule-keeping type, and doesn't seem to tend either way on the moral spectrum with what brief interactions are implemented. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells. I have all 3 and have no issues finding. With Paladin, it’s mostly buffing yourself up and hitting things. As a mid to high level concept tho, I love the Paladin 2/Sword Bard 18. Use vitality to level up a paladin / warrior to where they can group with the bard or mage. Down in the hold, the ranger is facing the bard, the captain (who is a cleric), 4 more goblins, and a hob. Best. I'm thinking instead of Bard I may multiclass Paladin and Warlock. But hey, they seem pretty happy with it, ignorance is bliss I guess. Paladin 2 / Hexblade 1 / Swords Bard X is also pretty good. The combination yields 24d8 extra total smite damage per day. #3. Additionally, if you take a valor or swords bard and want to be able to do more In melee, paladins are fantastic. The Oath of Redemption Paladin is an undeniably novel take on the class to begin with, focusing on extreme pacifism and social skills in order to de-escalate conflicts before they begin. The best race you can pick for a Lore and Swords Bard is the Human or High Half-Elf. Lots of flashy moves, high mobility, and a cool-looking character model guarantee the Deathblade a top spot. ago I agree, accept I’d jump off at level 6 for most paladin subclasses. Bardadin - Paladin Bard Build. Naw, From a practical leveling Perspective, if starting at low levels, Paladin to 6 first and then branching out for more spell slots with bard is just going to feel much more Streamlined and rewarding. Pick up Warcaster with your first ASI or your Vuman Feat if you take your first level in Bard so you can start carrying a shield. However, if you level up Bard to level 5, you can get the most from both classes. Eladrin: Great ASI array and the misty step's. Honestly any level of Paladin 2 and any levels of Bard and Warlock will be strong. Bard is considered harder than paladin but can give the team bigger DPS buffs at the cost of no healing. AC to 19. These differenceres won't really matter for you just playing the game, that is min-maxing for very specific content. His backstory is he was kidnapped as a baby during a drow…STR with great-weapon fighting style and great-weapon master does a lot more damage than DEX. You end up with the same amount of skills, just fewer choices for the fist two. This sense of righteousness is the bread and butter of Paladins. I recommend only 2 levels into Paladin for divine smite. Even one level of sorcerer gets you four cantrips (the same amount a level 20 bard knows), and two new level 1 spells. Dex will have your AC scale with your Dex, Str will allow you to equip heavy armor and basically ignore it. Mornmagor • 4 mo. The Bard has 1 damage buff with huge range and 1 that is really small and stationary but the buff last a little longer. Her current spell list is action/advantage denial heavy with a few utility spells; I'd like to enhance her supporter role with better healing abilities and an improved ability to tank,. War caster is what I'd go with at level 4 as well. and Soldier background. So even though Artificer is the most popular choice, I fall pretty cleanly into the “don’t” camp. However, you gain a lot for picking Paladin 2 first including the early shield and medium armor, which gets you to 19 AC in the first hour and a half of the game. Personally I play my bardadin 50-50 spells and combat, I'm 5/2 bard/paladin and college of lore. 9 – Bard 3: Bard College: College of Lore Bonus Proficiencies: – Any 3 Cutting words Expertise: – Any 2: This level brings access to 2nd-level bard spells, notably including. If you're only doing a 3 level dip in Bard, Swords. Paladin 2 into Bard X is another one that is better saved for a high level start. Put them together. It should be possible - maybe exceedinly hard, but possible - to resist the urge. Full spell progression plus psychic damage on a good number of hits is solid. While you don’t get a Charisma increase, starting with 14 or 15 Charisma is absolutely viable for the Paladin. It does focus on Healing. Paladins tend to differentiate between other paladins via feat choices although the most popular is likely the 2 handed weapon fighter you could also. Going with these two classes provides perfect synergy. You get sword maneuvers and a lot of useful spells from bard. Elf: Elves get a DEX bonus which can somewhat help the AC of a Bard, and can give melee Bards a boost with attacking. Warlock 3 grants you two extra 2nd level spell slots (renewable on a short rest) that can be used to smite or heal yourself, without costing you the ability to cast 5th level spells. If you only want to hit hard occasionally, having a single attack and not building out towards Extra Attack is fine. For context, my character is a Leonin Lv. You take bard levels to give you spell slots, but Paladins get lots of good features through L8. A stealthy sneaky bard that uses magic or skill to get around the battlefield.